﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using RhythmComet.Particles;

namespace RhythmComet.Physics
{
    public interface IForce3D
    {
        void ApplyForce(ParticleCollection particle, int index, float dt);
    }
}
